![]() ![]() When you contact the spooky sprite (sprite work by me), combat will initiate.ĬAPTIVATING MUSIC & SOUND DESIGN (sort of) Whether it was just my own stupidity or the fact RPG Maker without plugins doesn't like this, I spent probably the most time implementing and debugging this feature. In Fidel & The Maker's Trial, for better or worse, I went against want RPG Maker wanted, and instead developed enemies that trigger random encounters. Keys and back tracking, along with hidden secret puzzles, areas, and items, the game builds a sense of exploration reminiscent of a long running, dungeon-exploring franchise. You may find the early puzzles mind-numbingly easy, but as you progress you may need to take a moment to consider the solution. Every encounter is a puzzle to solve the most optimal way to win.įidel & The Maker's Trial also features puzzles this includes jumping puzzles, block pushing puzzles, invisible path puzzles, and ice block puzzles. This makes it important to strategize what skill do you want to use to expend your built-up confidence, or do you want to guard and tank a hit to build up a little more confidence. Battles start with reduced MP, but most attacks will build your confidence up (your MP). A short but challenging turn-based game about the desire to build a game but the struggles that present themselves.įidel & The Maker's Trial uses a unique combat system called the "Confidence" system.
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